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BlitzMax<script src=></script>BlitzMax is a game programming language. BlitzMax retains the BASIC roots of Blitz3D and BlitzPlus, but adds new features and abilities. BlitzMax is an enhanced BASIC language and offers many advanced functions such as: function pointers, fully dynamic arrays, inheritance and polymorphism, 'by reference' function parameters, array and string slicing, flexible 'collection' system for dealing with linked lists etc, low level pointer handling, UTF16 strings. It may alsoinclude binary data and access it as easily as if it were a regular file. BlitzMax is based on modules: collections of commands stored in special files. Modules may contain 'libraries' of commands tha can be distribute. One of these modules is included: the Max2D module contains a set of very easy to use 2D commands. The module is based on OpenGL, allowing for advanced effects such as realtime blending, rotation and scaling. The BlitzMax comes with an IDE and a complete debugger, but it does not have a gui editor. BlitzMax's strenght its the great number of programmers who use this language and can help beginners throught the Community. Althought it does not come with a good working environment, the web site offers links to third party IDEs. BlitzMax is a multiplatform language Thanks Giovanni.

Rated 3.2/5 upon 64 votes
Review updated: 2012-01-18 BlitzMax homepage
listed at The Basics' page'/>

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